Pinoypixel is a game development blog. This site contains casual filipino themed web and mobile indie games. Most of the projects would be in alpha or beta stages, sourcing from gamejams, test prototypes or just plain adhoc dumps.
Friday of January 20, 2017
Initially as I mentioned on my older post Welcome to my devlog, Pinoypixel was meant to try out various game development platforms and prototypes, but as a year progressed such feat wasn't possible. Eventually I have decided to make Pinoypixel a Scirra Construct 2+3 focused game site. This is convinient since this site aims to be an Html5 game platform begin with.
This year Scirra will be announcing Construct 3 release, based on the initial rumors there are various features that are quite convinient to increase my productivity. Pinoypixel will eventually leverage itself on Construct 3 once released.
Friday of January 13, 2017
Game controller is the foundation of a good video game. Controllers are the sole input device or the only bridge between the game and the user. Creating a flexible template for controllers is really important. Pinoypixel games targets pc and mobile devices, thus switching controller experience is a must.
Construct 2 handles various plugins for a good game controller experience. Basically it has four types of input modes Keyboard, Mouse, Touch and Gamepad. Keyboards are a given since most desktops have them. Mouse and Touch have overlapping functions but for my control template, I settled for using touch events and dropped mouse specific features. Gamepad support is a big plus for Scirra, since it allows games to be deployed to popular consoles such as Nintendo and XBox. Gamepad also gives serious players more freedom to enjoy ones game.
Friday of January 06, 2017
It's time to welcome 2017, to start of the new year pinoypixel have update its logo to a cubic letter 'P'. It is not much but it fits well in identifying pinoypixel. The logo will be improved after a few revisions. Aside from the logo, here are the things that will be expected for Pinoypixel 2017. I will focus on three things for this year and hopefully something can be achieved by the end of 2017.
This year will be a year of content, more write-up, more game demo and more site updates. Setting a fixed schedule and release buffer will help in putting up some consistency on this project.
Saturday of December 31, 2016
It has been a year since Pinoypixel started. Not much was moved and discussed due to other work priorities. I have tried to get a hold of the game development industry by starting this blog site. It also allows me to collate and share some of my limited learnings as I go through the #indiegamedev journey.
Seeing the Philippine Game Development Community being visible this 2016, it really inspires me to do more this upcoming year 2017. I have noted a few article regarding the indie game development community, Filipino game in Tokyo Game Show and in ESGS. I have met a few of them in 2014 here in Singapore Casual Connect Asia, back then we have submitted a casual puzzle game title Core, and tried to push a simple development studio called Jyoru Games due to mixed priorities not much was pushed through.
Saturday of November 26, 2016
Liferay is a reboot from an old gamejam from rikoshe. Liferay is a basic scaling game for slash and attack.
Check out the game below, share your thoughts and drop some feedbacks in the scirra arcade comments section.
This site pinoypixel is designed, developed and copyrighted by me [Joey Albert Abano], to view my main blog refer to Rankaru | I support this striving game studio Jyoru Games and this graphic content provider Katture. Please also provide your care for people with disability, by donating to this institution Philippine Down Syndrome Association.