Pinoypixel is a game development blog. This site contains casual filipino themed web and mobile indie games. Most of the projects would be in alpha or beta stages, sourcing from gamejams, test prototypes or just plain adhoc dumps.
Friday of February 17, 2017
Platformer games dominates most of the gaming market. Most indie game developer started with platformer games. I start with this post by discussing how Pinoypixel tackles or stumbles on platformer game level design.
We would be discussing Pinoypixel games by referencing and adding a few details from this devmag how to design levels - blog post. Minero is our first Pinoypixel platformer project prototype, and is our starting point in developing future Pinoypixel platformer games. Below are this things we have note of while building platformer games.
Friday of February 10, 2017
Creating world maps is a tedious task. Often times large world maps have performance issues and are difficult to manage. Creating a very large map in one layout, and rendering it in one go consumes a lot of memory. Not to mention if you have collision checks thus adding additional processing cycles on the large tilemap. The solution for this is to create small sized tilemaps and generating them on demand, and destroying the tilemap objects when it is not visible in the screen.
Tilemaps is one of the key features of Construct 2, which helps designers build a resource efficient game world. Despite being handy, it still has some flaws and gaps if not properly used specially for large sized map. This is a template on how to manage tilemaps in local storage for Construct 2, Template: Load and Save Large Tilemaps in Localstorage.
Below are the common challenges in managing large maps in Construct 2.
Below are the common solutions but are difficult to manage.
Friday of February 03, 2017
This last month, January has a few minor changes in the website. A lot of change in the backend and frameworks. Made a few reusable graphic assets. The start of the year should be busy and well motivated.
Tuesday of January 31, 2017
Liferay is a reboot from an old gamejam from rikoshe. Liferay is a basic scaling game for slash and attack.
Check out the game below, share your thoughts and drop some feedbacks in the scirra arcade comments section.
Friday of January 27, 2017
Pinoypixel is a low cost independent game development blog center. It basically just consist of me and my wife. We normally purchase assets! Yes we do purchase our assets and at times we customized them based on our requirements. Despite naming it Pinoypixel, we focused more in technical development rather than creation of graphic content.
For independent developers, knowing ones skill and talent is key to producing acceptable products. Focusing on core skill reduces time and effort. Thus for this entry we are focusing on why developers or us pinoypixel should purchasing assets in website such as itch.io and gamedevmarket is more realistic, instead on manually creating them.
This site pinoypixel is designed, developed and copyrighted by me [Joey Albert Abano], to view my main blog refer to Rankaru | I support this striving game studio Jyoru Games and this graphic content provider Katture. Please also provide your care for people with disability, by donating to this institution Philippine Down Syndrome Association.